

In other words, casting a deadly spell like meteor swarm may not simply be a function of "ready, aim, fire." One of the pre-requisited might be holding great power at the proper site in the astral plane, building a channel spire there, etc. Your spells could even be heightened at specific locations on the physical plane if you dominate and develop it corresponding point on the astral plane. So by this method, you could have empires that are very small on the material plane, but have vast magical strength because of their exploitation of the astral plane. Most players would choose an inbetween route. Want an empire with magical mastery and a sovereign with vast magical power? Commit your sovereign to the astral plane most of the time. So, want an empire of men with vast cities and armies with a sovereign with great martial prowess? Leave your sovereign in the material plane. A "material progression" would help primarily with his strength in the material plane, and an astral character progression primarily with his strength in the astral plane. So essentially your channeler would have two parts of his character progression as a astral walker and a material plane resident. When your channeler enters the astral plane, he leaves his body in his tower. In other words, magical dominance comes from dominance of the astral plane. The astral plane is where you build most of your magical infrastructure, acquire most of your mana, and make many of your spell discoveries. Likewise, there are other creatures endemic to the astral plane that you can muster to your cause, recruit or fight against, but they cannot enter the physical plane. The only place that both planes meet are at shards, and at these locations the beings of both worlds can encounter one another and fight.


None of your citizens or soldiers can enter the astral plane. Your channeler may even be a native being from the astral plane that has infused itself into a mortal, thus being a middle ground between both planes. The astral plane, in fact, is where you channeler would actually "channel" magic from. The astral plane, on the other hand, is a second plane that overlaps the first but has drammatically different properties: it is the source of all magic. It's a place where you gather physical resources, build your cities, etc. The physical plane is basically what we see in the game already. Both planes overlap, and there is a corresponding site in the astral plane for every site in the physical plane (there is a toggle button to switch to the astral plane, which shares the features of the physical plane, but are blurred or distorted. I propose that Elemental have two planes as well: the physical plane and the astal plane. In Master of Magic, you had two planes, both of which were more of less the same as far as physical properties are concerned. Alright, this idea might appear strange at first, but bear with me.
